3D-Analyze v2.25

Kurzübersicht

3D-Analyze v2.25 bietet mit dem erzwingen der aniso. Filterung die Möglichkeit eine Basiseinstellung für Benchmarks zu liefern, da Benchmarks oder auch Spiele oft nicht über die Möglichkeit verfügen, aniso. Filtern zuzuschalten. Dies wäre kein Problem, würden die Optionen in den Treibermenüs der Hersteller vollständiges aniso. Filtern zu erzwingen, doch oft wird hier nur die erste Texture Stage richtig gefiltert, alle anderen bekommen ein pseudo aniso. Filtern ausßerhalb jeglicher Spezifikationen.



"force anisotropic filtering"

Standartdeinstellungen
Standardeinstellungen
NV3x aniso. per Treiber
aniso. Filterung per NV3x Treibermenü (45.23)
NV3x aniso. per 3DA
aniso. Filterung per 3DA (8x NV3x)
R3xx aniso. per Treiber
aniso. Filterung per R3xx Treibermenü (3.8)
R3xx aniso. per 3DA
aniso. Filterung per 3DA (16x R3xx)

"ANTI-DETECT-MODE" - 3D-Mark 2001 (1024x768x32)
AUS AN (Abweichungen über 2% sind hervorgehoben)
RESULTS(gffx 5900 ultra)
3DMark Score    9978
Game 1 - Car Chase - Low Detail    120.6 fps
Game 1 - Car Chase - High Detail    41.1 fps
Game 2 - Dragothic - Low Detail    190.4 fps
Game 2 - Dragothic - High Detail    100.3 fps
Game 3 - Lobby - Low Detail    115.2 fps
Game 3 - Lobby - High Detail    50.6 fps
Game 4 - Nature    93.9 fps
Fill Rate (Single-Texturing)    1671.9 MTexels/s
Fill Rate (Multi-Texturing)    3275.0 MTexels/s
High Polygon Count (1 Light)    83.6 MTriangles/s
High Polygon Count (8 Lights)    27.3 MTriangles/s
Environment Bump Mapping    194.6 fps
DOT3 Bump Mapping    246.1 fps
Vertex Shader    131.7 fps
Pixel Shader    179.7 fps
Advanced Pixel Shader    141.3 fps
Point Sprites    41.4 MSprites/s
RESULTS(gffx 5900 ultra)
3DMark Score    9390
Game 1 - Car Chase - Low Detail    116.6 fps
Game 1 - Car Chase - High Detail    40.6 fps
Game 2 - Dragothic - Low Detail    187.0 fps
Game 2 - Dragothic - High Detail    99.2 fps
Game 3 - Lobby - Low Detail    112.4 fps
Game 3 - Lobby - High Detail    49.2 fps
Game 4 - Nature    72.5 fps
Fill Rate (Single-Texturing)    1670.3 MTexels/s
Fill Rate (Multi-Texturing)    3275.0 MTexels/s
High Polygon Count (1 Light)    86.1 MTriangles/s
High Polygon Count (8 Lights)    27.1 MTriangles/s
Environment Bump Mapping    192.6 fps
DOT3 Bump Mapping    246.4 fps
Vertex Shader    129.7 fps
Pixel Shader    178.8 fps
Advanced Pixel Shader    133.3 fps
Point Sprites    41.4 MSprites/s
RESULTS(radeon 9800 pro)
3DMark Score    11657
Game 1 - Car Chase - Low Detail    146.3 fps
Game 1 - Car Chase - High Detail    48.3 fps
Game 2 - Dragothic - Low Detail    220.3 fps
Game 2 - Dragothic - High Detail    116.3 fps
Game 3 - Lobby - Low Detail    125.8 fps
Game 3 - Lobby - High Detail    55.5 fps
Game 4 - Nature    116.5 fps
Fill Rate (Single-Texturing)    1973.0 MTexels/s
Fill Rate (Multi-Texturing)    2974.6 MTexels/s
High Polygon Count (1 Light)    64.4 MTriangles/s
High Polygon Count (8 Lights)    19.0 MTriangles/s
Environment Bump Mapping    278.4 fps
DOT3 Bump Mapping    230.6 fps
Vertex Shader    155.9 fps
Pixel Shader    206.5 fps
Advanced Pixel Shader    241.5 fps
Point Sprites    43.0 MSprites/s
RESULTS(radeon 9800 pro)
3DMark Score    10909
Game 1 - Car Chase - Low Detail    144.5 fps
Game 1 - Car Chase - High Detail    47.5 fps
Game 2 - Dragothic - Low Detail    221.2 fps
Game 2 - Dragothic - High Detail    116.0 fps
Game 3 - Lobby - Low Detail    125.1 fps
Game 3 - Lobby - High Detail    55.1 fps
Game 4 - Nature    81.5 fps
Fill Rate (Single-Texturing)    1970.0 MTexels/s
Fill Rate (Multi-Texturing)    2974.6 MTexels/s
High Polygon Count (1 Light)    64.5 MTriangles/s
High Polygon Count (8 Lights)    18.8 MTriangles/s
Environment Bump Mapping    276.9 fps
DOT3 Bump Mapping    230.2 fps
Vertex Shader    155.1 fps
Pixel Shader    207.7 fps
Advanced Pixel Shader    241.9 fps
Point Sprites    42.9 MSprites/s

NV3x und R3xx liefen auf unterschiedlichen CPU's, weshalb die Resultate nicht vergleichbar sind.

"ANTI-DETECT-MODE" - 3D-Mark 03 (1024x768x32)
AUS AN (Abweichungen über 2% sind hervorgehoben)
3DMark Score    4992   3DMarks(gffx 5900 ultra)
    GT1 - Wings of Fury    116,9    fps
    GT2 - Battle of Proxycon    39,1    fps
    GT3 - Troll's Lair    30,9    fps
    GT4 - Mother Nature    32,0    fps
    Fill Rate (Single-Texturing)    1468,4   MTexels/s
    Fill Rate (Multi-Texturing)    3157,0    MTexels/s
    Vertex Shader    16,2    fps
    Pixel Shader 2.0    47,7    fps
3DMark Score    4128    3DMarks(gffx 5900 ultra)
    GT1 - Wings of Fury    116,3    fps
    GT2 - Battle of Proxycon    33,0    fps
    GT3 - Troll's Lair    26,3    fps
    GT4 - Mother Nature   21,2    fps
    Fill Rate (Single-Texturing)    1468,5    MTexels/s
    Fill Rate (Multi-Texturing)    3156,4    MTexels/s
    Vertex Shader    11,7    fps
    Pixel Shader 2.0    26,0    fps
3DMark Score    5078    3DMarks(radeon 9800 pro)
    GT1 - Wings of Fury    120,7    fps
    GT2 - Battle of Proxycon    37,5    fps
    GT3 - Troll's Lair    32,4    fps
    GT4 - Mother Nature    33,2    fps
    Fill Rate (Single-Texturing)    1679,2    MTexels/s
    Fill Rate (Multi-Texturing)    2598,8    MTexels/s
    Vertex Shader    18,3    fps
    Pixel Shader 2.0    48,3    fps
3DMark Score    5072    3DMarks(radeon 9800 pro)
    GT1 - Wings of Fury    121    fps
    GT2 - Battle of Proxycon    37,4    fps
    GT3 - Troll's Lair    32,3    fps
    GT4 - Mother Nature    33,2    fps
    Fill Rate (Single-Texturing)    1680,1    MTexels/s
    Fill Rate (Multi-Texturing)    2598,5    MTexels/s
    Vertex Shader    18,3    fps
    Pixel Shader 2.0    48,3    fps