"ANTI-DETECT-MODE" -
3D-Mark 2001 (1024x768x32)
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AUS |
AN (Abweichungen über 2% sind hervorgehoben) |
RESULTS(gffx 5900 ultra)
3DMark Score 9978
Game 1 - Car Chase - Low Detail 120.6 fps
Game 1 - Car Chase - High Detail 41.1 fps
Game 2 - Dragothic - Low Detail 190.4 fps
Game 2 - Dragothic - High Detail 100.3 fps
Game 3 - Lobby - Low Detail 115.2 fps
Game 3 - Lobby - High Detail 50.6 fps
Game 4 - Nature 93.9 fps
Fill Rate (Single-Texturing) 1671.9 MTexels/s
Fill Rate (Multi-Texturing) 3275.0 MTexels/s
High Polygon Count (1 Light) 83.6 MTriangles/s
High Polygon Count (8 Lights) 27.3 MTriangles/s
Environment Bump Mapping 194.6 fps
DOT3 Bump Mapping 246.1 fps
Vertex Shader 131.7 fps
Pixel Shader 179.7 fps
Advanced Pixel Shader 141.3 fps
Point Sprites 41.4 MSprites/s
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RESULTS(gffx 5900 ultra)
3DMark Score 9390
Game 1 - Car Chase - Low
Detail 116.6 fps
Game 1 - Car Chase - High Detail 40.6 fps
Game 2 - Dragothic - Low
Detail 187.0 fps
Game 2 - Dragothic - High Detail 99.2 fps
Game 3 - Lobby - Low
Detail 112.4 fps
Game 3 - Lobby - High Detail 49.2 fps
Game 4 - Nature
72.5 fps
Fill Rate (Single-Texturing) 1670.3 MTexels/s
Fill Rate (Multi-Texturing) 3275.0 MTexels/s
High Polygon Count (1 Light) 86.1 MTriangles/s
High Polygon Count (8 Lights) 27.1 MTriangles/s
Environment Bump Mapping 192.6 fps
DOT3 Bump Mapping 246.4 fps
Vertex Shader 129.7 fps
Pixel Shader 178.8 fps
Advanced Pixel
Shader 133.3 fps
Point Sprites 41.4 MSprites/s
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RESULTS(radeon 9800 pro)
3DMark Score 11657
Game 1 - Car Chase - Low Detail 146.3 fps
Game 1 - Car Chase - High Detail 48.3 fps
Game 2 - Dragothic - Low Detail 220.3 fps
Game 2 - Dragothic - High Detail 116.3 fps
Game 3 - Lobby - Low Detail 125.8 fps
Game 3 - Lobby - High Detail 55.5 fps
Game 4 - Nature 116.5 fps
Fill Rate (Single-Texturing) 1973.0 MTexels/s
Fill Rate (Multi-Texturing) 2974.6 MTexels/s
High Polygon Count (1 Light) 64.4 MTriangles/s
High Polygon Count (8 Lights) 19.0 MTriangles/s
Environment Bump Mapping 278.4 fps
DOT3 Bump Mapping 230.6 fps
Vertex Shader 155.9 fps
Pixel Shader 206.5 fps
Advanced Pixel Shader 241.5 fps
Point Sprites 43.0 MSprites/s
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RESULTS(radeon 9800 pro)
3DMark Score 10909
Game 1 - Car Chase - Low Detail 144.5 fps
Game 1 - Car Chase - High Detail 47.5 fps
Game 2 - Dragothic - Low Detail 221.2 fps
Game 2 - Dragothic - High Detail 116.0 fps
Game 3 - Lobby - Low Detail 125.1 fps
Game 3 - Lobby - High Detail 55.1 fps
Game 4 - Nature
81.5 fps
Fill Rate (Single-Texturing) 1970.0 MTexels/s
Fill Rate (Multi-Texturing) 2974.6 MTexels/s
High Polygon Count (1 Light) 64.5 MTriangles/s
High Polygon Count (8 Lights) 18.8 MTriangles/s
Environment Bump Mapping 276.9 fps
DOT3 Bump Mapping 230.2 fps
Vertex Shader 155.1 fps
Pixel Shader 207.7 fps
Advanced Pixel Shader 241.9 fps
Point Sprites 42.9 MSprites/s
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NV3x und R3xx liefen auf unterschiedlichen
CPU's, weshalb die Resultate nicht vergleichbar sind.
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"ANTI-DETECT-MODE" -
3D-Mark 03 (1024x768x32)
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AUS |
AN (Abweichungen über 2% sind hervorgehoben) |
3DMark Score
4992 3DMarks(gffx 5900 ultra)
GT1 - Wings of Fury
116,9 fps
GT2 - Battle of Proxycon
39,1 fps
GT3 - Troll's Lair
30,9 fps
GT4 - Mother Nature
32,0 fps
Fill Rate (Single-Texturing)
1468,4 MTexels/s
Fill Rate (Multi-Texturing)
3157,0 MTexels/s
Vertex Shader
16,2 fps
Pixel Shader 2.0
47,7 fps
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3DMark Score
4128 3DMarks(gffx 5900 ultra)
GT1 - Wings of Fury
116,3 fps
GT2 - Battle of
Proxycon 33,0 fps
GT3 - Troll's
Lair 26,3 fps
GT4 - Mother
Nature 21,2 fps
Fill Rate (Single-Texturing)
1468,5 MTexels/s
Fill Rate (Multi-Texturing)
3156,4 MTexels/s
Vertex
Shader 11,7 fps
Pixel Shader
2.0 26,0 fps
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3DMark Score
5078 3DMarks(radeon 9800 pro)
GT1 - Wings of Fury
120,7 fps
GT2 - Battle of Proxycon
37,5 fps
GT3 - Troll's Lair
32,4 fps
GT4 - Mother Nature
33,2 fps
Fill Rate (Single-Texturing)
1679,2 MTexels/s
Fill Rate (Multi-Texturing)
2598,8 MTexels/s
Vertex Shader
18,3 fps
Pixel Shader 2.0
48,3 fps
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3DMark Score
5072 3DMarks(radeon 9800 pro)
GT1 - Wings of Fury
121 fps
GT2 - Battle of Proxycon
37,4 fps
GT3 - Troll's Lair
32,3 fps
GT4 - Mother Nature
33,2 fps
Fill Rate (Single-Texturing)
1680,1 MTexels/s
Fill Rate (Multi-Texturing)
2598,5 MTexels/s
Vertex Shader
18,3 fps
Pixel Shader 2.0
48,3 fps
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